🎮 Build Your First Horror Game in Godot – "Exit Check"

1
Set up your first room scene with basic FPS movement
Create a simple Godot 3D scene with a player camera, WASD movement, and mouse look. Add a box-shaped room with a door at the exit. This is your foundation—should take 20 mins max.
2
Pick ONE anomaly type and code it (e.g., rotating a chair)
Use RoomManager.gd to randomly decide if an anomaly spawns. Attach Anomaly.gd to a chair that rotates 45° when active. Keep it stupid simple—one visual change, one room.
3
Make the exit door interactive (press E to leave)
Add a raycast to your player camera. When E is pressed near the door, check if anomaly was missed—if yes, trigger a jump scare sound and reset. If no, load the next room.
4
Clone Room 1 twice, add different anomalies, playtest
Duplicate your room scene twice. Room 2 gets a flickering light, Room 3 gets a moved painting. Play through all three—does the horror tension work? Tweak anomaly subtlety based on how you felt.
5
Add a simple menu and win state, ship it
Create a MainMenu scene with a play button. When you beat all 3 rooms, show a win screen. You've got a playable game—put it on itch.io or share the build. Real devs ship, they don't perfect.
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